![]() (Indie platformer Celeste is a notable exception, and there are no doubt others.) So, given this, why do some people continue to argue so fervently that the Souls games need more traditional difficulty options, even when series director Hidetaka Miyazaki has made it clear that it's not in the cards? Personally, I think it all boils down to a fault line that divides the Souls community, and I'm not sure it's ever going away. Regardless of how you feel about difficulty options in games like this - or how you define the tricky but vital business of accessibility - it's undeniable that Elden Ring offers players more options to sand down the sharp edges of its brutality than not only any previous Souls entry, but most "hardcore" games in general. Elden Ring offers players options to sand down the sharp edges of its brutality. There's also the Flask of Wondrous Physick, an early game pickup that grants customizable buffs, such as a few split seconds of infinite mana - which is the secret ingredient in many of the sorcery cheese videos you've seen online. By contrast, in Elden Ring, you can burn mana to spawn AI helpers called Spirit Ashes in almost every boss fight with no penalty, and you can even find specific items to improve their stats, just like how you hire the blacksmith to sharpen your sword. In previous entries, your primary option to dial down the difficulty is to summon a few expert helpers (computer-controlled or your fellow players) to back you up, with every failed run costing you vital resources like humanity ( Dark Souls) or insight ( Bloodborne). The game might not have an explicit “easy mode,” but players who experiment with their options will definitely find ways of making it easier without much effort. This has never been truer than in Elden Ring, where you're given an almost overwhelming amount of tools to deal with the game's onslaught within the first few hours. These social media posts might be lighthearted jokes, but they reveal an important insight about FromSoftware's Souls series: though the games are indeed hard, there are many ways to mitigate that difficulty. ![]() Some in the community often joke that their Mimic is the "true Elden Lord." If you upgrade the Mimic Tear all the way, it can really wreck some of the game's tougher foes almost single-handedly, even after the recent nerf. ![]() ![]() While this is obviously a niche case - this is one boss fight out of 150+ in the game - others simply back off and let the clone AI companion known as the Mimic Tear one-v-one all of the bosses they can. ![]()
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